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[url=http://www.gametracker.com/player/wdf.Kidsquid/69.28.250.145:27015/][img]http://cache.www.gametracker.com /player/wdf.Kidsquid/69.28.250.145:27015/b_560x95.png[/img][/url]
Personal Info
KidSquid
Seaman Lover
38 years old
Male
Fremont, CA
Born Feb-2-1972
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CS:S Name: KidSquid
Battlefield Series Name: No Information
Playstation Network ID: No Information
XBOX LIVE: No Information
TF2 Name: KidSquid
Steam Friends ID: No Information
Awards: WDF Bowl III Champion
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Joined: 8-June 09
Profile Views: 914*
Last Seen: Today, 02:33 AM
Local Time: Sep 9 2010, 11:50 AM
407 posts (1 per day)
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Brerre
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Arcade
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16 Jul 2009
Thanks for the feedback Seattle and Joseph. I'll be reworking the fort today.
14 Jun 2009
Well the map making bug has bitten me once again. I am working on a CTF map called CTF_DMZ.
My vision for this map is of Two forts on Hillsides overlooking a larger than usual open run area. The Run area will have rocks and bunkers as cover points, as well as two small towers. There will be a 3 choke points in the center. For a 2ndry entrance there will be a tunnel running between the 2 forts. This tunnel can be accessed via 2 entrances in the forts as well as openings in the DMZ zone. My goal is to get a bit of the CP type flow in a CTF map. I should have beta 1 version rolled out this week. What this means is basically a non=textured version { the Old Dev Measurement texs} to test game flow. I would love to have a few of you to test it for me. When I have a version ready I will put it up on my website for Dls. |
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Lo-Fi Version | Time is now: 9th September 2010 - 01:50 PM |